![]() ![]() I do agree this system can be better for endgamefocussed players since you can start working directly on your endgamegear. The bonuses of passive Abilities, Weapon Effects and States of active abilities, Gear Runes Glyphs and Talismans, can all be stacked to provide greater advantage. Getting very small amounts also feels more grindy even if the progression is the same in the end. Getting rewarderd with gear (or upgrades) and directly have a nice increase in stats is far more rewarding for a player then every time (very) small amounts. This the difference between Aegisupgrades and custom gearupgrades imo. Ofcourse it isn't the Aegissystem, but progression feels just like it: slow progression with an increased required xp bar every level. Other than the system being rather dry, and issues with loooong grinds before acquiring Mythic and Legendary items (a level of power that wasn't even acquirable in TSW, mind you), what's the big deal? This is TSW's endgame upgrade system. The signets can be empowered either as stand-alone items or by empowering the talisman they are fused into. ![]() By empowering the signet with other signets, you increase the level of the signet. And with no limit on how many upgrade materials you can acquire in a given amount of time, unlike the black bullion system, unless you somehow put every single mission in the game on cooldown. Signets can be empowered in the same manner as talismans, weapons and glyphs. SWL is more like the custom item/black buillon system, only with a greater variety of weapons/talismans and a smaller variety of glyphs. You could slot 'weak' green/blue one and then you override it with purple because removal was not worth it. You could have had it removed for higher price then 20k MoF. Those also had an item xp requirement that impeded progress, and required you to fight specifically attuned opponents to upgrade. Would signets in TSW work better as an example Because glyphs are now just more similar to those. They are worthless because for much of Endgame you need to have defensive cooldown up or youll get oneshoted anyway, and those glyphs provide only chance to not get killed. Works out the same on average, only now you have more control over what you end up with.ĪEGIS isn't really the comparison. This has been said many times already, but Stalwart & Elusive glyphs are worse the useless. What's so great about random drops? You want to farm things over and over for a 5% chance of getting something useful? Well in SWL you farm 20 things for a 100% chance of getting something useful. I can understand not finding the loot system viscerally exciting, but I don't get the complaints that it's unfair, especially at green to purple levels. ![]()
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